Character I made for the Polycount Character Art Challenge a while ago. I really liked the concept and not hesitate for a moment to sculpt it.
Sculpted in Zbrush, I did the retopology in Maya and used Substance Painter for texturing. Made a quick rig in Blender using Rigify and finally I used Marmoset Toolbag for rendering.
Concept by the great artist Tatiana Kholopenko.