Archive

Quick sculpt I did for fun. Needless to say that I have been inspired by Zootopia and other Disney movies. I have to do speedscults more often. SOFTWARE USED I used Zbrush for sculpting and rendering, plus a bit of Photoshop for few adjustments. ...

Character I made for the Polycount Character Art Challenge a while ago. I really liked the concept and not hesitate for a moment to sculpt it.   Concept by the great artist Tatiana Kholopenko.   SOFTWARE USED Sculpted in Zbrush, I did the retopology in Maya and used Substance Painter...

Piece I made when I took part in the Polycount Character Art Challenge August – September. Concept by Monte Miller. SOFTWARE USED Sculpted in Zbrush and retopologized in Maya. Substance Painter for the baking and texturing. Finally, Marmoset Toolbag for rendering. ...

Piece I made during the break week in the Scott Eaton Anatomy course (which was awesome).   Concept by Yana Blyzniuk.   SOFTWARE USED Base mesh made in Maya and sculpted in Zbrush. I did a quick retopology in Maya and textured it in Substance Painter. Finally, I used Marmoset...