Archive

Character I’ve been working on my spare time lately. I remember I was amazed when I first saw Dom Murphy’s concept. The character’ shapes caught my eye from minute one that I had to translate those shapes to 3D. Plus, it was a great opportunity...

Excited to show some of the stuff I had the pleasure to work on Jurassic World Aftermath Part 1 and 2.   I contributed to build a wide range of assets from different scenes, from general stuff like sofas or complex electronic devices, to some more unique...

Anatomical study I did as part of the CGMA course Sculpting Anatomy: from Animal to Creature with Gael Kerchenbaum which I really recommend you to take if you are into this topic. The assignment was to pick an animal and study its anatomy. In my case...

Character I made as part of the Character creation for video games with J Hill from Mold3D Academy. Character (hair included) – 39800 tris The weapon is NOT mine. Concept by Sheer-Madness SOFTWARE USED Sculpted in Zbrush, retopology and UVs in Maya, textured in Substance Painter and rendered in Marmoset...

Character I made for the Polycount Character Art Challenge a while ago. I really liked the concept and not hesitate for a moment to sculpt it.   Concept by the great artist Tatiana Kholopenko.   SOFTWARE USED Sculpted in Zbrush, I did the retopology in Maya and used Substance Painter...

Piece I made when I took part in the Polycount Character Art Challenge August – September. Concept by Monte Miller. SOFTWARE USED Sculpted in Zbrush and retopologized in Maya. Substance Painter for the baking and texturing. Finally, Marmoset Toolbag for rendering. ...