Archive

Here you can enjoy the trailer of the awesome game I had the pleasure to work at Coatsink. I was in charge of all the characters and most of the available skins.   During the final push of the production I also helped doing some vehicle version...

In the Facebook Connect 2020 was revealed the game I have the pleasure (and honor, because I love this universe) to work at Coatsink.   Unfortunately, we’ll have to wait a little bit to show you more in depth some of my contributions to the project, but...

Anatomical study I did as part of the CGMA course Sculpting Anatomy: from Animal to Creature with Gael Kerchenbaum which I really recommend you to take if you are into this topic. The assignment was to pick an animal and study its anatomy. In my case...

Character I created for the purpose of expanding my knowledge of Substance Painter. It has also been a great exercise of hard surface.   I based on a concept I found in Pinterest and made some changes. Sadly I do not know the name of the concept...

The new Spiderman for PS4 is around the corner but I do not have one (yet) so… I’ve settled for making my own Spiderman! Making this suit has been kind of challenging due to the fact that the references I have found on the Net had...

Character I made as part of the Character creation for video games with J Hill from Mold3D Academy. Character (hair included) – 39800 tris The weapon is NOT mine. Concept by Sheer-Madness SOFTWARE USED Sculpted in Zbrush, retopology and UVs in Maya, textured in Substance Painter and rendered in Marmoset...

Quick sculpt I did for fun. Needless to say that I have been inspired by Zootopia and other Disney movies. I have to do speedscults more often. SOFTWARE USED I used Zbrush for sculpting and rendering, plus a bit of Photoshop for few adjustments. ...

Character I made for the Polycount Character Art Challenge a while ago. I really liked the concept and not hesitate for a moment to sculpt it.   Concept by the great artist Tatiana Kholopenko.   SOFTWARE USED Sculpted in Zbrush, I did the retopology in Maya and used Substance Painter...

Piece I made when I took part in the Polycount Character Art Challenge August – September. Concept by Monte Miller. SOFTWARE USED Sculpted in Zbrush and retopologized in Maya. Substance Painter for the baking and texturing. Finally, Marmoset Toolbag for rendering. ...