Archive

Anatomical study I did as part of the CGMA course Sculpting Anatomy: from Animal to Creature with Gael Kerchenbaum which I really recommend you to take if you are into this topic. The assignment was to pick an animal and study its anatomy. In my case...

Character I created for the purpose of expanding my knowledge of Substance Painter. It has also been a great exercise of hard surface. I based on a concept I found in Pinterest and made some changes. Sadly I do not know the name of the concept...

The new Spiderman for PS4 is around the corner but I do not have one (yet) so… I’ve settled for making my own Spiderman! Making this suit has been kind of challenging due to the fact that the references I have found on the Net had...

Character I made as part of the Character creation for video games with J Hill from Mold3D Academy. Character (hair included) – 39800 tris The weapon is NOT mine. Concept by Sheer-Madness SOFTWARE USED Sculpted in Zbrush, retopology and UVs in Maya, textured in Substance Painter and rendered in Marmoset...

Quick sculpt I did for fun. Needless to say that I have been inspired by Zootopia and other Disney movies. I have to do speedscults more often. SOFTWARE USED I used Zbrush for sculpting and rendering, plus a bit of Photoshop for few adjustments. ...

Character I made for the Polycount Character Art Challenge a while ago. I really liked the concept and not hesitate for a moment to sculpt it. Concept by the great artist Tatiana Kholopenko. SOFTWARE USED Sculpted in Zbrush, I did the retopology in Maya and used Substance Painter...

Piece I made when I took part in the Polycount Character Art Challenge August – September. Concept by Monte Miller. SOFTWARE USED Sculpted in Zbrush and retopologized in Maya. Substance Painter for the baking and texturing. Finally, Marmoset Toolbag for rendering. ...

Personal piece I did inspired by Carl Forsberg’s Weekend doodle,  Avatar and Star Wars. I would also like to thank my friends Juae and Sergio Tomasa for their feedback and help during the process. SOFTWARE USED Sculpted in Zbrush, textured in Substance Painter and rendered in Marmoset...